Shocking Pink ([info]fionnghuala) wrote,
@ 2008-05-14 13:13:00
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Current mood: geeky

Gold Farming... Whatcha Reckon ?
Just went to an interesting talk by my supervisor where she mentioned MMOs and gold farmers. I've heard the story before a few times. She's talking about the exploitation of low-paid workers to support the play of richer players in the west. So that the fantasy of mastery can be purchased, while somebody else's labour is obscured.

Suddenly, this made a connection for me with some stuff I've been thinking about gaming and work. Two other examples I've been rolling around in my head for a while gained new meaning. There are:

1) T.L. Taylor, who is fucking cool, has done some ethnographic-y work with Powerlevellers. Basically d00ds who are playing super-efficiently, putting in a lot of hours, to get hold of the best stuff and effectively beat the game. Traditionally researchers found this hard to make sense of because it looks like work. TL just accepts that this is another form of play that people like, and hangs out with them acting impressed about their groovy items.

2) A guy I did some research with about internet use. He gave me some audio-diary stuff of him playing Dungeons and Dragons Online, which I am looking at for how playing is accomplished through emotion. And it boils down to him having no fun while he plays, and experiencing the game a lot like work. He's pissed off that he/his character is spending a lot of resources he can't really afford, pissed off that the people he's teamed with are playing badly, and have designed their characters badly/selfishly, and his main motivation to play is the XP. All he wants to do is drag his character to the next level. So his play resembles work, but unlike TL's, where they are go-getting professional-types, he's doing some kind of not-fun alienating work.

So basically I'm struggling with the idea that play can look and feel like work. And then yesterday it struck me, it can also have an exchange value like work. Grinding for gold to pay for your mount, or XP to get out of a slump level into a shiny, fun level, becomes almost a money-saving exercise (like doing your own DIY, or mending your jacket, or whatever), in a world where you could pay £20 for someone else to do it for you. And does this then impact on the warm-shiny feeling you get to have accomplished it, the knowledge that you could have, and some people definitely will have, bought it?

So now there really isn't a terrible lot of difference between play and labour. TL's latest work is with professional Counter-Strike players, where the difference becomes even more crazy-blurred.

So is play work ? Or, more accurately, in what ways can playing an MMO be work?




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[info]crocodilewings
2008-05-14 02:35 pm UTC (link)
Could it be a goal/rewards thing?

If you do something because the act of doing it regularly rewards you with a sense of achievement, it doesn't feel like work, even if you're doing it as part of your job, because it's satisfying in unto itself.

On the other hand, if you're doing something in exchange for a known reward at the end of it, (XP, money, social benefits), you're not getting that same sense of continuous achievement. It's just an exchange of time/labour for something else you want, so it feels like work.

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[info]fionnghuala
2008-05-14 07:20 pm UTC (link)
That's a good point.

Although it reminds me of those psychology experiments where they ask someone to do something dishonest - after doing a boring task, to tell the next participant (who is really a stooge) who's in the waiting room that it's a fun task - and pay them either a small amount, a larger amount, or nothing. Whether they were paid of not had a big impact on how people felt. I can't remember exactly what, but I think if they were paid they felt less bad about it. There was a sense that they'd been coerced, or it wasn't really their fault if they'd been paid to do it.

The reward at the end has the power to adjust the meaning of the whole activity.

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[info]doctor_nemesis
2008-05-14 08:53 pm UTC (link)
Haven't you ever noticed people in all hobbies/games act in manners which seem to express that they are not enjoying it very much at all? Not just computer related ones? In fact, I know a lot more people who do non-computer hobbies they don't seem to enjoy.

How different is it spending 20 hours making a model kit to spending 20 hours trying to gain a level in a "perfect" manner? At the end of the day you've made a nice model on one hand, and a nice character on the other.

I think these computer researchers should go to hobbyist research conferences and swap some notes with non-computer people!

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[info]fionnghuala
2008-05-14 09:29 pm UTC (link)
Would you really spend 20 hours making a model kit and not enjoying it on some level? That sounds bizarre to me. What's the motivation? I think I'd just find myself wandering off and not coming back.

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[info]doctor_nemesis
2008-05-15 09:11 am UTC (link)
But I wasn't talking about their motivation, was I?

I was just talking about it not being unique to computer-activities!

I wouldn't, but I know people who would. Perhaps they gain satisfaction from the concept of the end result. Perhaps they have to treat everything in their life as stressful, and must be doing something stressful at all times. That's what the hobbyist researcher convention would be good for! They're bound to have asked a few angry hobbyists why they bother.

(I'm sure they say "because I enjoy it.")

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